I design games that communicate something. For the last 7 years, I've enjoyed the creative challenges of making purposeful games fun, charming, and memorable for players.
I work with non-profit organizations to make educational games and games for change, with topics ranging from the climate crisis to racial justice. I have managed teams as small as two and as large as thirty, and I prioritize empathy, communication, and gentleness in my approach to working with others.
I spend my spare time baking pies and hiking!
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My skills and services include:
My design & research specialties are tutorialization and food in games.
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In August 2020, I co-founded Clockwork Raven Studios with the talented Samantha Webb. Our international, remote, and cooperative studio focuses on bringing the stories of under-represented people to games.
We are currently putting the finishing touches on our first vertical slice, to be released by Fall 2022. We are also developing two unannounced games: a historical fiction puzzle game about female pilots during WW2, and a 1v1 classic hyperfighter with a predominantly female roster (see a GIF below for a sneak peek!)
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Yokai Moon Preview: Edo-rable
Supporting Sounds: How Audio Functions as Feedback in “Year Walk”
Coming Soon: 10 Guidelines for Ethically Representing Sex Workers In Games